![]() ![]() This is the root of the inventory problem the aspect system is irredeemably primitive, disorganized, and punitive to the point players are actually rewarded for cluttering their stashes with hard-to-find legendary aspects that are occupied by an item they have no plans to use. and what you end up with is tab after tab filled with legendary items whose aspects are even harder to find than with the already horrible legendary aspect interface. This incentivizes players to store legendary items for their aspects rather than store the aspects themselves. Not only does extracting not save you any space, it also costs as much as 200k+ gold to extract aspects, and unused aspects sell for virtually nothing, and you cannot salvage those aspects later if you dont use them, and you then lost out on the gold/salvageMaterials you could have gotten from the item in the first place. ![]() This is a problem for sure, but I dont believe its as problematic as.ΔΆ) The game punishes you rather heavily for extracting an aspect from a legendary weapon if you dont plan to use it immediately or in the very near future. ![]() The excessive item affixes creating "item scan fatigue" where players just want to play/farm not stare at the stats of 100 items they are gettting each hour, so they toss them in the bank to worry about it later. This '+1 stash tab experiment' was a perfect time to evaluate what the root causes are. I'm sure I'm not the only one that managed to fill their new stash tab in less than a day and feel right back where they started having a completely fucked inventory. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |